Sunday, 24 February 2013


Last night Dan Dobson and I spent a few hours capturing gameplay footage from the latest build of Astralis.  The game is looking better than ever and we managed to pull about an hour of footage into 55 files, more than enough to get me started. Dan will be on hand to do any extra videos I need and send them to me using Dropbox.

The files themselves are huge so I'm going to use a trick that Alec (Astralis art director) taught me, which is to have a highly compressed version of the video loaded into Final Cut for when I am editing and building the video. The compressed version will be much smaller and easier to manage, reducing CPU strain and render times. Once the video is finished I find the source file for the videos on the hard drive and overwrite the compressed videos with the uncompressed videos (importantly, using the same final name). Final Cut then assembles the video using the full quality files.

The final render will be the only one that takes a little time. The hundreds of renders I will be doing before that will all be many magnitudes quicker. A simple trick, but one I never learned until now.

But first I need to compress all the full-quality videos. Once this is done I'll be ready to go!

Let's squish those files!

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