It's finally here!
Last night I finished putting together the trailer for Astralis, an upcoming Xbox game I've been helping to develop. Here is the trailer, showing the world the first glimpse of our game!
Astralis is still in development but we recently had a push to get the game to a playable state so that we can enter it into the Dream Build Play competition this year. I'm happy to say we made it!
Changes and improvements were happening constantly over the past few weeks, so we waited until the latest possible moment to capture the footage so that the video would contain the most representative imagery possible.
The game is now entered into the competition and we are really hoping to make an impression upon the judges.
Making the video was a fun process, the first step was getting round to one of my fellow programmer's place to see the newest build in action and to play through the level. Then we worked together to capture the footage and loaded it on to various CDs and memory sticks. Over the course of the weekend extra files, improvements and audio were sent over the internet (slowly, as they were quite large!) to bolster the range of footage I already had. In this video we are showing gameplay, letting people see the game in motion and understand how it works. What we couldn't show any of at this stage is the narrative of the game, but this won't be last trailer we make, so watch this space!
It was a very different style of working to what I am used to but I had a blast with it. I'm pleased with the results but ultimately I am delighted with the game itself and how far it has come. The progress has been amazing, and the talent of the team members has been hugely humbling.
There is more info about the game on facebook, where we have an Astralis group page. Join us!
I'll probably write a follow up about the making of the video in a later post, if you're interested keep an eye open. As always I'll be using page tags, so you can click the ASTRALIS tag to bring up all related posts!
No comments:
Post a Comment